Principal Graphics Engineer - Browser Runtime & GPU Systems

Job Type:
Full Time
Location:
Toronto, ON (Hybrid)
Date Posted:
2026-05-26
Job ID:
C6018534

What You’ll Work On

  • GPU command capture, serialization, and replay systems
  • Cross-platform rendering infrastructure
  • Graphics API translation layers (OpenGL ES, Vulkan, WebGL/WebGPU)
  • Browser-native rendering pipelines
  • GPU/CPU performance optimization and frame pacing
  • Runtime orchestration and graphics middleware systems
  • Low-latency remote rendering and streaming architectures
  • Browser GPU execution constraints and optimization
  • Cross-platform graphics compatibility and portabiliity

Ideal Background

We are interested in engineers who have experience in one or more of the following areas:

  • Graphics/rendering infrastructure
  • GPU drivers or graphics middleware
  • Browser rendering/runtime systems
  • Command buffering and graphics API interception
  • Cross-platform rendering engines
  • Remote rendering or cloud gaming platforms
  • Graphics debugging/profiling tools
  • Runtime/platform systems engineering
  • Low-level Linux or graphics stack development
  • Strong Technical Signals
  • Vulkan, OpenGL/OpenGL ES, WebGL/WebGPU, DirectX, Metal
  • GPU command buffers and rendering pipelines
  • Graphics API translation layers
  • WebAssembly (WASM) / Emscripten
  • Linux kernel, MESA, DRM/i915
  • GPU profiling and optimization tools (RenderDoc, Nsight, PIX, GPUView, Tracy)
  • Multithreaded rendering systems
  • Low-latency rendering optimization
  • GPU virtualization or runtime isolation
  • Cross-platform graphics portability

Nice-to-Have Experience

  • Browser engines or graphics runtimes
  • Cloud gaming or remote rendering
  • Android graphics stack
  • GPU virtualization (SR-IOV, VFIO, passthrough)
  • AR/VR rendering systems
  • Graphics security or sandboxing
  • Shader translation or transpilers

 

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Principal Graphics Engineer - Browser Runtime & GPU Systems

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